FROGGE'S PROFILE
☆ SOLO PROJECTS ☆
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
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Alternative title-art :D
Kickstarter_Campaign_Image3.png
Kickstarter_Campaign_Image3.png
INVENTORYSELECTION_zpsnecbxbl8.jpg
Kickstarter_Campaign_Image3.png
DUST
author=Dragol
Ok... hello, game that looked a bit like Limbo but still looks really promising.
It's not complete momochrome it has a tiny-tiny bit blue color at background, I like it.
I guess you could say this game uses *puts on sunglasses* fifty shades of gray *BOOM!*
Screenshot Survival 20XX
Screenshot Survival 20XX
Well sure, if he has a tileset for that he can :P
Altough I do like the old version better :P The pipe looks too close to the bottom like that.
Altough I do like the old version better :P The pipe looks too close to the bottom like that.
Screenshot Survival 20XX
Screenshot Survival 20XX
author=DookieLol I think it's fine, if he moves them one tile higher they would look like they are floating, like this:
Anorak I feel like all the objects need to get moved up one tile they dont look like theyre against the wall. specifically the mop and cabinet

I'm not sure if this is what you do in your games, but this is WRONG
*Edit*
I checked your games and you certainly didn't make this mistake according to the screenshots, but he isn't using parallax mapping(I think)so moving them higher without it looking like this is probably impossible.














