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FROGGE'S PROFILE

Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
☆ SOLO PROJECTS ☆








☆ COLLABORATIVE PROJECTS ☆










☆ OLDER / LESS QUALITY GAMES ☆
Babashook: The Game
Birthday Murder Party: Double Feature
Bloody Trip
Three Ghostly Noses

☆ OTHER CONTRIBUTIONS ☆
Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
SMBX Super Contest - Made the level Waterfall Heights.
Abyssal of the Opera - Character Artist
B&W Love - Mapper
Castle Oblivion: Remake - Pun Writer
Legion Saga DX - Some maps
Red Balloon of Happiness - Voice actor
The Golden Fish - Graphical Assistance

☆ RESOURCES ☆

Check out Coastgrove, I upload REFMAP edits on there!

RMN Holiday Calendar
The definitive RMN community game. (Featuring Christmas Card 2020)

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Alternative title-art :D

This is too cute. Way too cute.

Kickstarter_Campaign_Image3.png

Lol have you not heard of #TheDress? It's a joke ;w;

Kickstarter_Campaign_Image3.png

But it looks black and blue to me :O #TheCover

INVENTORYSELECTION_zpsnecbxbl8.jpg

This is amazing :O I've always wanted something like this

Kickstarter_Campaign_Image3.png

What color is this? Gold and white or black and blue?

DUST

author=Dragol
Ok... hello, game that looked a bit like Limbo but still looks really promising.
It's not complete momochrome it has a tiny-tiny bit blue color at background, I like it.


I guess you could say this game uses *puts on sunglasses* fifty shades of gray *BOOM!*

Screenshot Survival 20XX

Your game looks very good, definetly something I'd want to play.

Screenshot Survival 20XX

Well sure, if he has a tileset for that he can :P
Altough I do like the old version better :P The pipe looks too close to the bottom like that.

Screenshot Survival 20XX

I do actually think it's creative, and there's many games with the RTP already.

Screenshot Survival 20XX

author=Dookie
Anorak I feel like all the objects need to get moved up one tile they dont look like theyre against the wall. specifically the mop and cabinet
Lol I think it's fine, if he moves them one tile higher they would look like they are floating, like this:

I'm not sure if this is what you do in your games, but this is WRONG
*Edit*
I checked your games and you certainly didn't make this mistake according to the screenshots, but he isn't using parallax mapping(I think)so moving them higher without it looking like this is probably impossible.