IROG'S PROFILE
Irog
4858
Hi all !
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
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Today I Went on a Quest
These days, a lot of companies slap the term AI on anything computer generated, just to cash in on the hype.
Greetings from a Goddess of Chaos and Garbage
Yes, indeed, GCG = Goddess of Chaos and Garbage
The title you choose to introduce yourself is funny and sounds a lot like the compiler I use: GCC.
The title you choose to introduce yourself is funny and sounds a lot like the compiler I use: GCC.
Chapter 3 is officially finished!
Greetings from a Goddess of Chaos and Garbage
Ren'Py Lesson Plan (Teaching Children Programming)
Teaching Ren'Py programming to students is a great idea. They'll sure love it !
Having a single computer to share can be quite frustrating for the students and for you the teacher. But Ren'Py has some solid advantages over other engines: it's free, open source, runs on many OS such as Linux and has low system resource requirements. Some Linux distributions like Lubunutu and antiX are also free, open source and have low system resource requirements. A 10 to 15 years old computer running Linux can provide a smooth Ren'Py experience. So, old computers deemed too old for school administration or donated by the parents can be repurposed for teaching Ren'Py. As long as you can boot the computer from a USB flash drive prepared with Rufus and the Linux ISO file, you can install Lubuntu or antiX and you'll be able to use them to run Ren'Py.
Having a single computer to share can be quite frustrating for the students and for you the teacher. But Ren'Py has some solid advantages over other engines: it's free, open source, runs on many OS such as Linux and has low system resource requirements. Some Linux distributions like Lubunutu and antiX are also free, open source and have low system resource requirements. A 10 to 15 years old computer running Linux can provide a smooth Ren'Py experience. So, old computers deemed too old for school administration or donated by the parents can be repurposed for teaching Ren'Py. As long as you can boot the computer from a USB flash drive prepared with Rufus and the Linux ISO file, you can install Lubuntu or antiX and you'll be able to use them to run Ren'Py.
Simple Times
ONYX
Large cast can be a good thing. When some characters become unavailable for narrative reasons, large cast make it easier to gather a balanced team. Also, I tend to play with the lowest level characters to make sure they don't get underleveled.
[RMMV] Best way of doing damage formulae??
The high damage setup up you describe probably requires to adjust the balancing metric to "number of turns to kill" to take into account the number of turns needed to build your high damage setup up. This new metric is also better to evaluate abilities dealing multiples hits per turn.
Adding the crossbowmen in MinST made me adjust the balancing metric to "number of action points to kill" because loading the crossbow works just like your high damage setup up.
Adding the crossbowmen in MinST made me adjust the balancing metric to "number of action points to kill" because loading the crossbow works just like your high damage setup up.
[RMMV] Best way of doing damage formulae??
author=Red_Nova
"How many hits should this enemy take before dying?"
Totally agree: The number of hits to kill is the best balancing metric ever !
I used it to balance other advantages like range and movement speed in MinST.
RPG Maker Collaborations
Joining events is the best way to build your skills and get to work with potential partners for future projects.
Red Balloon of Happiness started as a single line post in the Halloween 2016 event:
"I have a short game idea and can program it but I lack the artistic skills to make it look good. Is there any artist looking for a team?"
By then I only completed one game and had another tech demo.
Avee joined first to draw the assets. He suggested Luiishu for the music. Luiishu then suggested Frogge for the voice acting. At the end of the event, we had a solid demo but the game ending was absent (sorry for your stream Liberty). All the assets, musics and voice recordings were done so I put 2 weeks of extra work to complete the game code because I wanted everyone's work to shine in the game.
People are more likely to join you when you can show your skills and when they know how much time they need to invest in the project (here: the duration of the event).
Red Balloon of Happiness started as a single line post in the Halloween 2016 event:
"I have a short game idea and can program it but I lack the artistic skills to make it look good. Is there any artist looking for a team?"
By then I only completed one game and had another tech demo.
Avee joined first to draw the assets. He suggested Luiishu for the music. Luiishu then suggested Frogge for the voice acting. At the end of the event, we had a solid demo but the game ending was absent (sorry for your stream Liberty). All the assets, musics and voice recordings were done so I put 2 weeks of extra work to complete the game code because I wanted everyone's work to shine in the game.
People are more likely to join you when you can show your skills and when they know how much time they need to invest in the project (here: the duration of the event).