KAEMPFER'S PROFILE
Kaempfer
1932
Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...
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Ascension - Chronicle of Blackhaven
Villnoire Review
Couldn't agree more with this review! Villnoire has a level of polish rarely seen. I think the combat woes are mostly due to RM2k3's weak combat system. Even though it's used well here, it's hard to completely overcome its weaknesses.
Glad to see this game getting some well deserved love!
Glad to see this game getting some well deserved love!
Everlasting Journey
author=PepsiOtakuauthor=ChristopheFalse positive. Enigma Virtual Box is used to package the app, and it stems from that. I can assure you it's not a virus.
anti virus Mcafee detect a virus when i open the game ! Please check
Windows 10 Defender flagged the executable as a virus, as well. It started with a ! which apparently means it is auto-flagged thanks to some sort of machine learning algorithm. Seems like an obvious false positive, but I thought I'd let you know.
Chapter I to Be Uploaded Next Week
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I'm not sure if I'm missing something, but I just checked and I couldn't find any way of switching the default command screen from the left to the right, either. There's no tick box or anything that I could see. You're using plugins to customize certain message windows, right? Is it possible one of them effects in-battle stuff, as well?
Moonsong: First Verse
author=Mitchell95
This was a fun experience! I enjoyed my journey through this game, and I learned a lot about rm2k3 while playing it.
I have one question: how did you remove the 'Order' option from the menu?
I'm glad you enjoyed it! Always happy to hear that!
I find the Order command to be quite pesky when you're making custom systems for party management, so it usually gets the axe quite early on from me.
Getting emotion from 2d characters
For me, personally, animated facesets have so little impact that they may as well not even exist. Unless they're animated all the time (ie, they're shown talking with their mouths moving) I tend to not even notice them after the first or second time they're on screen. There have been several games where I didn't even realize they were changing until quite awhile into the game!
I think animated sprites work most effectively. Since the player spends the most time looking at them, they'll notice the most when they change. Even a simple set of animations (looking sad or looking happy/triumphant) can make a huge impact. I would say a sprite template is quite realistic for emotional animations, although larger sprites should show more variation in both their base sprite and their special animation sprite, so it's less use the higher resolution you go.
I think animated sprites work most effectively. Since the player spends the most time looking at them, they'll notice the most when they change. Even a simple set of animations (looking sad or looking happy/triumphant) can make a huge impact. I would say a sprite template is quite realistic for emotional animations, although larger sprites should show more variation in both their base sprite and their special animation sprite, so it's less use the higher resolution you go.













