HIMA'S PROFILE

A wanna-be Thai game designer who wanna be a game designer.

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SHOW ME YOUR SCREENSHOTS - Fall Edition

Thanks for all the comments! Really appreciate it :)

@tardis
Great to hear that! I'm sure the game will be much more fun with that controller. Well, it's pretty much 4-player-top-down-mugen but special move allow you to become a bullet hell shmup boss that can control your pattern :D Also, I'll try to make each character different in their playstyle so that'll require players to use different strategy for each character. There are some status condition like poison or confuse in rpg too. The project page is still in pending so once it's up you can read more info there :)

@Nightblade

The GM version didn't work as well as I expect it to be. This is mainly because it cannot support 4 controllers without the help of joy2key, and it lags when there are many stuffs going on :( I'm also tired of GM interface & poor code editor so think that it might be better if I just start everything over in C++.

U.S.G. ~A New Beginning~

This is...? Don't leave me with a cliffhanger here! D:

SHOW ME YOUR SCREENSHOTS - Fall Edition

@DF
Stick with the first option. The second one make your characters look really bad as if they're stomped to the ground. It doesn't look too crowded to me and if it doesn't happen too often in the game I'll say it isn't really a problem :)
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Ok, here's the video!



It isn't that exciting, mostly because I cannot control 4 characters at the same time and I haven't implemented an AI yet. Just testing the new bullet size, new resolution ( 960 x 600 as oppose to the old 800 x 600 one ), and some particle effect ( dash and barrier. ) The game support analog stick controller and if you use that you can move in all 360 degree instead of 8 direction :D

SHOW ME YOUR SCREENSHOTS - Fall Edition






Finally got most of the basic stuffs like the Game Maker version finished. The black tile on the left is a sample of unpassable tile ( though it doesn't block the bullet ). GUI and most of the stuffs here still placeholder.

This is the furthest zoom out in the game, so it wouldn't get any smaller. But I'd like to know if the characters and bullets are too small.


I wish I know how to export RM map to a readable file, so that I can just use Rmxp as a stage editor. *sigh*

The "You might also like..." RMN Gamepage movement

Yeah this is actually a very great idea. Too bad this has to be done manually :(

Oversexualization of Females in Games

An example of a Japanese rpg game without any oversexualize characters



Devil Hunter Aozora


Look at other characters here.
http://www.geocities.jp/sakuraba_sora/itansya/kyara.html

So, sorry Ness. Seems like Japanese can always surprise us! :P

kentona is leaving ;o;

Congratulations on the baby! Though you will visit here less frequently, but you'll still show up from time to time right?

Teach your kid to use RM so you can spend part of thar fatherhood on RM :D

SHOW ME YOUR SCREENSHOTS - Fall Edition

@East
That ABS looks pretty slick! It must have been a lot of work, but it turns out really really great :)

The Reconstruction

I remember playing the demo and couldn't wait for more. Now I finally get to play the full game! :D

SHOW ME YOUR SCREENSHOTS - Fall Edition



Long time no see, everyone!
Anybody remember Magus Magus?
Well, I've decided to remake the game completely and turn it into somewhat 2.5d ( 3d bg with 2d sprite ) Still new to 3D so it might take me a while to get use to it @_@


The character sprites will be pre-rendered 3d , so that it's easier to animate XD