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FROGGE'S PROFILE

Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
☆ SOLO PROJECTS ☆








☆ COLLABORATIVE PROJECTS ☆










☆ OLDER / LESS QUALITY GAMES ☆
Babashook: The Game
Birthday Murder Party: Double Feature
Bloody Trip
Three Ghostly Noses

☆ OTHER CONTRIBUTIONS ☆
Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
SMBX Super Contest - Made the level Waterfall Heights.
Abyssal of the Opera - Character Artist
B&W Love - Mapper
Castle Oblivion: Remake - Pun Writer
Legion Saga DX - Some maps
Red Balloon of Happiness - Voice actor
The Golden Fish - Graphical Assistance

☆ RESOURCES ☆

Check out Coastgrove, I upload REFMAP edits on there!

RMN Holiday Calendar
The definitive RMN community game. (Featuring Christmas Card 2020)

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Some little concept art of some of the characters

Awww it's so cuuuuuuuuuute!

Let's Play (Full) by Curcuitnutz Jay and Kris --- Version 1.1

50 minutes? Really? I finished it in 30 minutes.

Maps Weekly!

Alright here's the hideout I made with HOME's graphics

This area is not going to be in the game.

However this area will:

Maps Weekly!

author=CashmereCat
I really like the concept you've executed there, Extreme. The trees look big in scale and the scene looks urgent. I'm not so sure how the people would climb up that vertical stone wall. I guess they're holding onto the crevices between the stones, even though those look really not climbable. If you could find a way to make more realistic-looking flames for the event graphics, that might be good, because traditionally stone doesn't catch fire. That is, unless they're little flare bombs which explode on impact, or missiles shooting at the castle through the sky.

Either way, the first one I prefer only because the overlay in the second one is too prominent. I'd make it a little more transparent.

Otherwise, great map, good concept.

They are actually zombies, not people but whatever.
I did try making the overlay more transparent but that just made it worse.

Maps Weekly!

Alright I've finished the tower defense one and the hideout is on it's way.
The overlay was covering things so I made two different versions, one with overlay and one without overlay



Winter is coming, and so are the zombies

Which one do you think is better?

Maps Weekly!

El_Waka-If you make that castle wall a bit thinner it may actually look good.
The hideout looks good, but that table in the bottom left corner(thee one with the flower)breaks the perspective. I love how you used those boxes. Very genious!
I'm going to do parallax mapping again so this may take a while, but I'm definetly joining!

Screenshot Survival 20XX

Looks really good Luchi! Every rpg game needs one of those cliff scenes XD

RMN MAY-JUNE 2015 PODCAST

Listening to this while working on a game. Good job guys. I'm in the first 5 minutes and already laughing

zz M!emories

author=fivefivesevenfourfour
I'm doing a playthrough on my youtube,
https://www.youtube.com/channel/UCx0NeT1JRatE9GGPoWVfnDw


Check it out!

also, thanks to ExtremeDevlopment for making such a great game!

thumbs up!

Thanks :)
Looking forward to part 2!

RMN Developer Profiles

Alright here's some of mine.

Pizza
I only played Carpan and the other sci-fi sequel(forgot it's name), and I can clearly tell that your art makes you stand out among the rest.

Housekeeping
I've only played God of Crawling Eyes, but that's enough for me to understand you're a real good dev. Your artstyle is cool and you can make a deep storyline. At mapping though, I don't think your maps are bad but there weren't really enough maps in GoCE. Plus it's weird to have a well in a school.

Cashy(Cashmere)
I think you are a professional puzzle maker. Keep up. Though I recommend you try out some more game genres. I think you make scripts yourself, right? Cause I'm pretty sure I haven't seen a script that allows you to do something like in Quicy and Amber.