IROG'S PROFILE
Irog
4858
Hi all !
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
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1.44 Floppy Disc Event
1.44 Floppy Disc Event
Based on you feedback, I've uploaded a new download file for my game. Thanks for all your comments !
Fear the Deer :: 2021 Gammak Challenge!
Apparently I did integrated a deer in my Seasons game.
Here is a resource I've just found and want to share for you to use in your projects.
Author page: https://opengameart.org/content/deer-npc
Here is a resource I've just found and want to share for you to use in your projects.

Author page: https://opengameart.org/content/deer-npc
Please turn these into MV generator parts!
Sooz is right: you don't need to learn to art. You can draw some basic placeholder graphics, use another helmet or find one at https://opengameart.org/
The key here is to find a solution (even a temporary one) and get back to the fun of building your game.
I don't have any art skills and I know it would take me a lot of time to master just the basics. Artists work a lot of time to make art and dedicate an enormous amount to time to get good at it. So I prefer to focus my time on the others aspects of game making (mainly programming).
The key here is to find a solution (even a temporary one) and get back to the fun of building your game.
I don't have any art skills and I know it would take me a lot of time to master just the basics. Artists work a lot of time to make art and dedicate an enormous amount to time to get good at it. So I prefer to focus my time on the others aspects of game making (mainly programming).
Bullet hell with an RPG engine – Mission Impossible?
Great read Prifurin !
Thank you for sharing your experience. I like your description of the sub-pixel workaround. A few years ago, I used 1/10th of pixels to improve Lya's projectiles accuracy, and though it was a naive approach. You convinced me that it was actually a good idea.
Thank you for sharing your experience. I like your description of the sub-pixel workaround. A few years ago, I used 1/10th of pixels to improve Lya's projectiles accuracy, and though it was a naive approach. You convinced me that it was actually a good idea.
1.44 Floppy Disc Event
Thanks for your feedback Deckiller !
I tried to build a combat system where you need to accurately time your attack to avoid damage. The recovery time after a gladius swing is apparently too short. The enemy movement code needs improvement too.
You probably killed a few more than 81 enemies. This version of the game has a bug: it displays the number of corpses and forgets to count the enemies showing a dying animation.
Thank you for playing my game Coelocanth !
Indeed, the enemy pathfinding needs to improve. This game is my first time building a melee combat system and I learned a lot from the experience.
I tried to build a combat system where you need to accurately time your attack to avoid damage. The recovery time after a gladius swing is apparently too short. The enemy movement code needs improvement too.
You probably killed a few more than 81 enemies. This version of the game has a bug: it displays the number of corpses and forgets to count the enemies showing a dying animation.
Thank you for playing my game Coelocanth !
Indeed, the enemy pathfinding needs to improve. This game is my first time building a melee combat system and I learned a lot from the experience.
Mapdaptation
author=Frogge
Tiled is not allowed and rpg maker only
What a pity ! No mapping event for me :-(
Good luck to every mapper.
Mapdaptation
Can we map in Tiled and provide a bare-bones engine to move a character around the map?
The judges could evaluate the map but apply the 10 points playability penalty for non-RM engine.
The judges could evaluate the map but apply the 10 points playability penalty for non-RM engine.
1.44 Floppy Disc Event
Thank you Piano !
It's always good to receive a first iteration of player feedback so we can improve our games before putting them up on a game page.
You can configure the keys to your liking in the "Settings" from the main menu. The game will also save your choices.
It's always good to receive a first iteration of player feedback so we can improve our games before putting them up on a game page.
You can configure the keys to your liking in the "Settings" from the main menu. The game will also save your choices.














