FROGGE'S PROFILE

Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
☆ SOLO PROJECTS ☆








☆ COLLABORATIVE PROJECTS ☆










☆ OLDER / LESS QUALITY GAMES ☆
Babashook: The Game
Birthday Murder Party: Double Feature
Bloody Trip
Three Ghostly Noses

☆ OTHER CONTRIBUTIONS ☆
Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
SMBX Super Contest - Made the level Waterfall Heights.
Abyssal of the Opera - Character Artist
B&W Love - Mapper
Castle Oblivion: Remake - Pun Writer
Legion Saga DX - Some maps
Red Balloon of Happiness - Voice actor
The Golden Fish - Graphical Assistance

☆ RESOURCES ☆

Check out Coastgrove, I upload REFMAP edits on there!

RMN Holiday Calendar
The definitive RMN community game. (Featuring Christmas Card 2020)

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author=Kattriella
author=ExtremeDevelopment
author=Kattriella
I love the game so far, but I seem to be suck in the chessboard room. I can't figure out where to move the chess piece to. Can anybody give me a hint?
Here's a hint:
Win the game
But I don't know how to play chess . . . (Assuming you mean the chess game.) I know the knight pieces move in an "L" shaped pattern (I think O-O), but I'm still stuck . . .


Well,there's only one moveable one anyway.You have to push the king off the board.

Maps Weekly!

author=Liberty
That looks pretty nice. I would point out that in the first town shot, keep in mind the thickness of the roofs. If you look at the top room of the restaurant, the thickness of the roof on the top is 5 while the bottom part (on which it's sitting) is 4. That would either make the back part hang out over the roof at the back or make the building oddly shaped inside.


I see,I'll watch out for that next time too.

author=Liberty
Also, I've been meaning to fix the water tiles so that you can have the reeds and lilypads work without worrying about the cliffs. I'll get on that.


That'd be awesome!It should make the job a lot easier too.

Fighting_a_Scaredy_Cat.png

Cool!It looks like a mizture of mother and pokemon!

House_of_Learning.PNG

Something else you gotta have in every rpg game(not just FF),a guy who blocks your path and will only move if you do something for him.

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She looks creepy...

Maps Weekly!

author=Cap_H
You got the truth. Wastes doesn't make sense. I'm changing it to Wasteland. It is more imaginative form of the same. We know these from Metal Max.

Actually I like this better than your maps made in Ace. It can be caused by my late love for retro feel of 2k3 games, but this has in comparison to your previous works some spirit. There is some balancing needed as some parts of the picture seem to be overfilled with random detail. Personally I would make side path muddy. Upper part of the temple is strangely bare oppositely to upper right part of the map. The small pool looks out of place. On the other hand I like some touches, such us the entrance to a chapel hidden behind trees or these old basis of columns.

Well,thanks!I do like the retro style of rm2k3 myself,and also I had the tileset ready so I did not have put all the passabilities.The side path leads to a garden(maybe?).It was there before the things were ruined too.Yes,it is but I didn't want to use too many trees because that way it would be too random.That's not a small pool.Remember how I said ''we have a bath''?Well,considering people did not have baths back then,they washed themselves in little pools.That's what it is.I've seen it in real life too.

author=Liberty
I think it's very good. The details make sense since nature has obviously taken over the area and nature is quite random. There's enough details to fill the map but not enough to over crowd the area and the white space works well to enhance the pathing, letting you know where you're supposed to go. I would work more on not putting things in the same grid lines (for example the flower next to the fallen column) so that it 'breaks' the grid look a bit more.

Yeah,I wanted to add more decorations but I already added in almost everything in the tileset.The grid thing,I agree.I'll watch out for that next time ^^.(You guys have very sharp eyes XD)

author=Liberty
Also, consider what the area was used for before it fell in to ruin. It looks like a road led to the building, but why is there one random collapsed column next to the road? Humanity likes symmetry so there would have more likely been one on either side of the path. Even a few bricks to show that it was there but was worn away. You could also have broken up the hedges a little, let them grow a bit wilder now that no-one is trimming them. (And the roof tile is really a road tile btw. ;p )

Oh yeah,I didn't think of that.For now,let's just say someone stole the other pillar(rpg logic).I know it's a road tile,but I didn't know what to use as a roof,plus you can walk on the roof!

author=Liberty
That said, it's pretty good~ ^.^)b

Thanks!

author=Liberty

I like that a lot!Only one thing:that hole-ish thing at the top is too close to the edge of the cliff,making it look weird.


Also,since that was not what you really meant,I made another one!
The travelers are happy to find an oasis after a long day in the desert



P.S:I am the butterfly!

Oh and also,Liberty?I made a town and a village using your tutorial.I did not do the water thing since I wanted to use the lilypads and stuff too.




Maps Weekly!

Yay!I was waiting for the next one,I love mapping(even though my maps aren't that good).
I decided to go retro this time.Is this what you meant by wastes?If not,I can always make another one.

I also tried to make it realistic and use my real-life knowledge of what ruins look like.We have everything we need to live!A bath....a bath....and a bath....bricks....okay fine nobody would live here.

Mov_22.png

I feel like...he's staring into my soul...

Usagi

Quincy and Amber: Quest to Autumn

This is an awesome game!