FROGGE'S PROFILE
☆ SOLO PROJECTS ☆
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
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Darkest Dreams
author=SPMauthor=ExtremeDevelopmentThanks for playing!! Yes, there are two endings, bad one and true one. ;D
Looking good!I may make a let's play of this.How many endings are there?2?
Actually I haven't played yet xD
But I am planning to!It looks beautiful.I'll send you a link when it's done.How long is the game?
screen1.png
Darkest Dreams
zz M!emories
author=Preaul
Can someone please do a walk through of this game? I'm stuck!
My brain isn't functioning so well nowadays, forgive me! :D
I'm stuck at finding the right half part of the medallion, where should I go next?
And I was wondering about that recipe "making an acid"-thingy.
Thanks in adv for who'll respond! *hugs you*
There are a couple let's plays for the game.
https://www.youtube.com/watch?v=vGDIJ1MG7L4&list=PLkNkBkQjJ6Xdyv4gABnjUQ-AgZvtVjj9J
https://www.youtube.com/watch?v=VEl4RZW9_gU&list=PLPep3x97x1NW34IqKdk2m6ElBbxyHK86y
https://www.youtube.com/watch?v=EYmZm8_LWuo&list=PLj_645q8D5wBjRa_VlEGt3HHJLLxBZVda
But I can just tell you what to do:
Check the middle curtain in the theatre room.It will only move if you have Helen in your party.
Maps Weekly!
author=Ratty524So I whipped up a teensy little map for this exercise. I was going for a witch's cavern shop filled with potions, herbs, ingredients and whatnot, and was surprised by how limited the default RTP was in that regard. D:
Well,nice map!Only one thing:the little rock piles look a bit random.You over used them.You could use one or two instead.
Maps Weekly!
author=Liberty
XD
Actually, that carpet is all single tiles, not autotile, so he could just place the middle carpet instead of the bottom edging and side tile instead of the corners. ^.^
There is another carpet tile, though, that is autotile - it's blue. Blue green. Greenish blue. Pah. Blue.
Make up your mind liberty XD
Oh,and this is not really the right place to sak but when is the new tutorial coming?(For the town and the city)
Maps Weekly!
author=Liberty
Carpet should be where people walk. Often it's used in shops to show the customer where to walk (we used this a lot in the shops I worked - long rugs were used to lead to the back area and to the counter - as a 'road') and muffle sound (lots of traffic = sound). Also, behind the counter. Unless you have worked behind a counter with no chair, you have no idea the havok it can do to your feet.
Well,I remade the map seeing all the complains about the carpet(Most important thing ever).Does it look any better?Rpg maker 2003 doesn't have autotile carpets so I couldn't make it one tile wide.

You know what they say.A carpet in need is a carpet indeed.
author=Liberty
A fluffy, thick carpet behind the counter is a gift of the gods when working retail. Also, if you have stone floor, it blocks the chill of the stone/concrete. Never underestimate the wonder of carpets. <3
YES!ALL HAIL THE CARPETS!
Maps Weekly!
author=Cap_H
Both shopkeepers can get out. One has doors leading to yard, the second can walk round the counter as there is space between it and the bottom wall. That is the reason for it being the way it is after all.
I see,but if it is in a game the player may not be able to think about it like that.
author=Cap_H
Your shop is nice but it has some smaller flaws. Your walls are one tile high, cuz the second one is for ceiling. It lacks bordering, but it can be on purpose. I wouldnit use so many different items and instead I would focus myself on some shelves or any other piece of furniture. Why for Pete's sake is carpet in the corner?
Well,isn't that the point?Item shop,ofcourse it focuses on the items :P
But I understand what you mean.
There is not much of shelves in the RTP sprites,so I used whatever I found.
It's in the corner because....I dunno what game characters think wkile building a shop!Maybe they just wanted it to be.
author=Cap_H
As for the sewers, there is that disturbing black strip. Is it your intention? Also I would play with tile shifting some more. The pool under the upper waterfall looks like it is lying on the wall, instead of being under it. Otherwise, I thing chosen tiles are nice.
I can clearly see how bad the sewers are.That black strip is a wall,but because of the tint it looks like a hole.Remind me to never make sewer maps again...
Maps Weekly!
author=Liberty
Maps~ ^.^
ED, here's a few examples of an outdoor bazaar I did with just the RTP tiles. It might give you an idea.
Oh and these edits I did can help too.
Just remember to put ! and $ in front of the name you give them.
They look too good!MY EYES CAN NOT STAND THESE AWESOME MAPS!
You're really good at this...
I love them all!Thanks,I'll try to make one like these.
And here's my really ugly sewers.I can't even...

***Edit***
Ok,I made a bazaar too!Thanks lib,that edit really helped!



Maps Weekly!
Well....It's not that good,but here's my attempt.
I used the RTP sprites only so it doesn't look very good,but I guess it's better than the ones I tried to make in Ace.
So,how did it go? XD
Oh yes,I like the chipset.The only thing I don't like much is the chibi characters,but that's just my taste.
I like the map,nice design.Once again,just my own taste,I don't like the 1 tile tall walls.Only one thing about the map:
The magic shop's(I'm guessing it's a magic shop because of the potions)table doesn't match up match with the wall.Oh and one more thing;how are those guys gonna get out?You should leave a hole somewhere or else it will look like the guys are stuck in there.
Shopkeeper:Help me!I am trapped in this shop for eternity!

I used the RTP sprites only so it doesn't look very good,but I guess it's better than the ones I tried to make in Ace.
author=Cap_H
Here is my map. I was trying to make the smallest store possible without being only a decorated cash desk.
So,how did it go? XD
author=Cap_H
I wanted to use Super Dante rips, but they lacked wares. I used Ocean's chipset from Paradise Blue. Luvely work, that game.
Oh yes,I like the chipset.The only thing I don't like much is the chibi characters,but that's just my taste.
I like the map,nice design.Once again,just my own taste,I don't like the 1 tile tall walls.Only one thing about the map:
The magic shop's(I'm guessing it's a magic shop because of the potions)table doesn't match up match with the wall.Oh and one more thing;how are those guys gonna get out?You should leave a hole somewhere or else it will look like the guys are stuck in there.
Shopkeeper:Help me!I am trapped in this shop for eternity!





















