FROGGE'S PROFILE

Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
☆ SOLO PROJECTS ☆








☆ COLLABORATIVE PROJECTS ☆










☆ OLDER / LESS QUALITY GAMES ☆
Babashook: The Game
Birthday Murder Party: Double Feature
Bloody Trip
Three Ghostly Noses

☆ OTHER CONTRIBUTIONS ☆
Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
SMBX Super Contest - Made the level Waterfall Heights.
Abyssal of the Opera - Character Artist
B&W Love - Mapper
Castle Oblivion: Remake - Pun Writer
Legion Saga DX - Some maps
Red Balloon of Happiness - Voice actor
The Golden Fish - Graphical Assistance

☆ RESOURCES ☆

Check out Coastgrove, I upload REFMAP edits on there!

RMN Holiday Calendar
The definitive RMN community game. (Featuring Christmas Card 2020)

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Quincy and Amber: Quest to Autumn

This is an awesome game!

The Visitor

I'm stuck!Where do I get the tool to remove the ladybug off of the wall?Please help!

zz M!emories

author=Kattriella
I love the game so far, but I seem to be suck in the chessboard room. I can't figure out where to move the chess piece to. Can anybody give me a hint?


Here's a hint:
Win the game

Maps Weekly!

author=Cap_H
ExtremeDevelopment I like your last map better than your previous 'tries.' As Liberty pointed out, it's still too huge to be comfy to walk around. But in case it would be a sole building in an area, I think it would be okay. I like the idea of roof restaurant. It's something pretty common in real world, tho rare in video games. Again, I would highlight ideal access path.


Yeah I thought it would be cool to have a rooftop restaurant.Also,I accept that as a compliment!

author=Cap_H
And here comes my saloon (I haven't finished tower yet). Guess from which game is chapset borrowed?
Tables are placed as they are for the sole reason of missing lower part. Disposition is probly boring.


Why didn't I think of making something like this myself?!It looks very good,but that barrel on the table is just...nah...
Final fantasy?Also I'm pretty sure it is chipset,not chapset.

Statborne

I didn't get in the top 10 for anything.Well,maybe next year ^o^

Maps Weekly!

author=Liberty
Dust? You mean the grunge/mould? I kinda did it deliberate to show that it was being transferred and growing out. Mould does that when it's not dealt with. >.<;

I was talking about the black-ish thing.I think it is dust anyway...

author=Liberty
Yeah, add/subtract can help out a lot in certain images and not so much in others but using it with overlapping images can create some pretty good effects.

Yeah I tried it on some other maps too.Thanks for the advice,really helped.

author=Liberty
If you'd like, check out this playlist of video tutorials on mapping (shameless plug ahoy!). They have a lot of good tips including how to build towns so that you don't have a whole bunch of space, how to do water and cliffage well, making forests with different kinds of trees and shift mapping.

I did watch tutorials on mapping before,but I never saw their videos.Thanks,I'll make sure to watch a couple of'em.I already do know about shift mapping(thanks to rpg maker ds resource pack),I use it quite a lot.

author=Liberty
Also, if you need feedback on maps, we do have a screenshot thread where you can ask. People will help out if you mention you want to get better. Just keep in mind that some people are a little abrupt when giving advice. Don't take it personally - they just have problems giving critique gently. Take the good advice and ignore the tone in which they give it - they do want to help else they wouldn't comment. (And if anyone gets too rough/bullies/calls names/flames then click the report button on their post and the mods will take a look.)

People can be mean sometimes.It is completely fine for me.I don't mind the bad things people say at me,because I do realize that that's just how they are.

Also,it's kind of off topic right now but your games are awesome.

***Edit***
I didn't realize that was your channel!Sorry about that XD I subbed to you.

Maps Weekly!

author=Liberty
Actually, I like your nature maps quite a bit, ED. Sure, you do need to practice some more with them but they're a very good start and your treelines are quite well done for someone who is relatively new to mapping.

That said, I'm not big on your houses. You make them very large on the outside when they don't need to be. I understand that some people like more realistic images but they take up so much space on the map that walking around a town you'd make would take a forever. ^.^; That said, the general layout and ideas are pretty good. I'd like to see you use water correctly (those tiles aren't the bottom of the riverbed but actually underwater cliff tiles. Used in conjunction with the tile next to it, it can create more depth in water) and varying things up a little like the water fall - making more out-juts and making cliffs not straight walls (you're doing well with the saloon image in that regard).

Now the marsh itself isn't bad, but the thing is that you've a sea of green grass. Try to vary it up a little and break up the bland a bit more. Use longer grass to create patches to break up the sea with small islands. Vary the height - maybe have in-dents or small upper levels. Have some dirt under and around the tent to show that people have been walking/camping there.

Oh, and not big on the light effects. They need to be a bit more subtle. Try using the add and subtract feature on pictures to see how they work. They can help make an effect a lot better.

Ok then,here's my opinion.I like your pub.Even though you said you are not very good at it I think it was still better than mine.I also liked your remake,it added in a lot more detail to it.The only thing that's a bit off is the bridge to the graveyard.The dust on the ground links up with the dust on the bridge and makes it look a little bit off.
As a response to your advice,thank you for telling me your opinion.I will really try to listen to it and hopefully my next maps will be better(Isn't that actually the point of this thread?Improving your maps?XD).The treeline thing is,I basically don't want to leave the dead ends open,so I cover it in trees,and what do you know,it turns it works out.So really it's just a cover up thing.Another thing is that I like to make the houses big since it makes it easier to make a town.I am quite into big houses,and I also think they look good.And I agree on the waterfall thing too.I did actually try making some platforms and such,but it didn't seem to work out so I decided to just make it straight.Now,about the marsh,I actually jsut made a flat green land and added random water spots,it didn't work out as good as I expected it to be but I was too lazy to fix it.Also,people actually haven't been there.It was just like a camping thing.I actually have been trying to use the add and subtract button but I was never sure what they did.I didn't really look it up either so I just used opacity instead.

P.S:Here's the pictures used for the light effects:
The one I used in almost all of them

The one I used in the bridge


author=Liberty

Also, ED? Don't multipost. It's against site rules. Instead, use the handy edit button at the bottom of your first post to add in the stuff you forgot.

Really?Didn't know.Thanks for telling,I won't do it again.

***Edit***
I figured out what the add and subtract button does...
Well,it didn't work out much for the other maps but it seemed to make the saloon-western edition better.It made it have a more western-ish feeling.

Maps Weekly!

I tried again with a more western-ish feeling.I also tried to follow your advice.I guess it's not really that better,but I think I'm atleast slowly getting there.