FROGGE'S PROFILE
☆ SOLO PROJECTS ☆
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
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P1HD16.png
Looking great as usual, but if I my make one suggestion, I think the battler would look much better with a nose. Otherwise I really really dig the aesthetic of this game.


PIXEL SNEK SIGN-UPS
darn it dyluck i was relying on you making something that would extend into my frame so I wouldn't have to come up with something myself



B&W Love Review
Glad you liked the mapping! The diner was definitely my favorite of the maps that I made for the game as well.
Next Event Team Scouting
Graphic - "I can do pixels and UI pretty well, but not portraits and the like."
Script - I can edit default scripts
Sound - no
Script - I can edit default scripts
Sound - no
Horror mechanics
author=KoopaKushauthor=FroggeThe secrets have been revealed. Come to think of it, can you think of a pretty bright contrast game that's horror?
just make the screen super dark thats what literally all rpg maker horror developers do
There's one on steam called Brighter Day and that's about it.
We need more good plain daylight horror. Or night time but still well lit and colorful like The Shining.
Horror mechanics
Two Strangers Got Married on the Beach Review
Every game in the series will absolutely use the same art style. I don’t plan to use it for every game I make but I will definitely use it for every Two Strangers game I make.
Glad to hear you’re excited about the next one!
Glad to hear you’re excited about the next one!
Two Strangers Got Married on the Beach Review
author=TheRpgmakerAddict
Well I mainly compared the game to the first incarnation of the first episode (that's the one I reviewed), so maps were clearly richer and more interesting (on par with those of the "improved" first episode). I spent also some time checking useless details so... well done!
Oh, yeah, that makes sense! Thanks for clarifying.
author=TheRpgmakerAddict
nyway I'm more curious about the next one... it's hard to imagine... maybe "Two Strangers Divorced In Philadephia"? We will see!
It may or may not be called Two Strangers Win Miss Teen USA
NeoSolace.PNG
Yo that is a nice ass parallax background. Kinda gives me great valley vibes from The Land Before Time for some reason. That shrine be looking dope too.
Two Strangers Got Married on the Beach Review
Thanks so much for the review addict! I'm glad it delivered as a sequel!
I absolutely agree with you on how the story could've been more surreal. I definitely toned it down from the first game, which is the opposite of what I wanted to do, but by the time it was finished I was like "welp I'll just make the third one weirder." I'm pleasantly surprised you thought the maps were more bizarre, though! I thought those were a step down from the weirdness of the first game too, since this time around I focused more on making them aesthetically pleasing than plain weird (something I want to try balancing in the third game with a mix of weirder maps but also some more visually pleasing ones). As for the length, unfortunately I plan to keep it at 10-20 minutes for every entry in the series, so it's unlikely the third one will be longer. Maybe the first one felt longer since there was a lot of time skipping involved and this one kinda took place over one day? Might be worth bringing the time skips back in the third game.
Thanks again for the feedback, it really helps!
I absolutely agree with you on how the story could've been more surreal. I definitely toned it down from the first game, which is the opposite of what I wanted to do, but by the time it was finished I was like "welp I'll just make the third one weirder." I'm pleasantly surprised you thought the maps were more bizarre, though! I thought those were a step down from the weirdness of the first game too, since this time around I focused more on making them aesthetically pleasing than plain weird (something I want to try balancing in the third game with a mix of weirder maps but also some more visually pleasing ones). As for the length, unfortunately I plan to keep it at 10-20 minutes for every entry in the series, so it's unlikely the third one will be longer. Maybe the first one felt longer since there was a lot of time skipping involved and this one kinda took place over one day? Might be worth bringing the time skips back in the third game.
Thanks again for the feedback, it really helps!














