GREDGE109'S PROFILE

I'm secretly hoping my computer crashes so I can give up some of these ongoing projects.
Hero Panic
Half the people disappeared, and strangers from multiple worlds have arrived -- when Rin is targeted by the city's new imperial regime, will she survive the chaos, or be crushed under its weight?

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My Little Alpaca

Lol. Why thank you.

I hope this game gives you everything you could possibly want from a game about Alpacas.

Alpaca_title_screen.png

I MAKE BEST TITLE SCREEN ALL TIME

Tod ~ Birth Of Conscience

This was pretty awesome. Makes me want to check it out.

Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.

Darndest Things 2

Ymunwv. We were all thinking it.





More to come.

Including Archstone 2.

Producing organization supplies gives the illusion of an economy.

I'm noticing an awful lotta' steez bitin' around here lately.

The process of organization gives the illusion of productivity

This is why my games are never on haitus, they're always "being reorganized."

Darndest Things 2

Archstone 2? I think I'll make an Archstone 2.

Though Archstone took me a couple of days work straight to finish. No promises this time.

Yume Nikki just released on steam, along with a countdown

Yume Nikki was made back in the early 2000's using 2k3. It started the whole walking-simulator/surreal dream-game craze.

There's no RPG Maker game out there with as many fangames as Yume Nikki. Sure it's not center stage anymore, but it was huge, and everyone started making their own Yume Nikki-inspired titles. Its influence has been far and wide-reaching. People love the idea of walking somewhere and entering a crazy new area with more and more stuff to see and explore. Huge dreamscapes unfold before you, piece by piece, and everyone loved seeing what bizarre creation other developers came up with.

And now that your eyes have been opened to it, you'll begin to see it everywhere. Only half joking.

Is 1-5% a good HP range for a limit break skill? [RM2K3]

Yeah if you wanna head that route I like the idea of making the abilities truly powerful. Like a mage being able to use Stopall (stop all enemy actions for 1 turn or something), a cleric using Reviveall (revive downed allies with a barrier which lasts for 2 turns). Not necessarily those things, but things along those lines which can really be game changers. I understand you like the idea of the gamble, but some players may choose to play it safe. Sure, they could risk it, but they know that at the end of the day the enemies aren't balanced around limit breaks, and they can win the battle with less risk.

Having limits which change the flow of battle are really enticing, whereas a Steal limit break would probably have me use it only if 1. my other characters were alive and healthy and 2. my allies are in no real danger, my thief is simply the victim of some target % RNG.

Bicfarmer mentioned randomness earlier. Honestly, if was in a scenario where I had to either heal or use a limit, which may deal heavy damage to the enemy or may instead deal damage to my party (or simply fail), I will always heal. I'd make a mental note early never to use that character's limit, especially when we're talking 3 or 4 party members, down from 12. That's just me though.

A lot of the ideas sound really cool.

Momeka's Pixel Art

Fantastic art Momeka. Puts my stuff to shame, but at the same time is quite inspiring!

I think you could definitely profit off of your talent.