FROGGE'S PROFILE
☆ SOLO PROJECTS ☆
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
☆ COLLABORATIVE PROJECTS ☆
☆ OLDER / LESS QUALITY GAMES ☆
✧ Babashook: The Game
✧ Birthday Murder Party: Double Feature
✧ Bloody Trip
✧ Three Ghostly Noses
☆ OTHER CONTRIBUTIONS ☆
✧ Super RMN World 2 - Made the levels Colorful Playground and Overgrown Grove.
✧ SMBX Super Contest - Made the level Waterfall Heights.
✧ Abyssal of the Opera - Character Artist
✧ B&W Love - Mapper
✧ Castle Oblivion: Remake - Pun Writer
✧ Legion Saga DX - Some maps
✧ Red Balloon of Happiness - Voice actor
✧ The Golden Fish - Graphical Assistance
☆ RESOURCES ☆
Check out Coastgrove, I upload REFMAP edits on there!
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Let's Talk about Map Design
Welp here's the item shop I made for my new game.
It's not just a shop,it's also the shop owner's house.When you enter the map she will be happy and run to the counter and when you exit the map she will go back to where she was.Those barrels are throwable and you can actually get what's inside that treasure chest.
It's not just a shop,it's also the shop owner's house.When you enter the map she will be happy and run to the counter and when you exit the map she will go back to where she was.Those barrels are throwable and you can actually get what's inside that treasure chest.
Easter Eggs!
Not an easter egg,but I love the geddan glitch from golden eye.
My games don't really have easter eggs.YET.
My games don't really have easter eggs.YET.
mysteries of rpgmaker?
[RMVX ACE] Need help making a forest map
author=LockeZ
Good Lord, RMN's hide tags are terrible. I know it's not your fault. Get rid of the hide tags in your post though. They get buggy when combined with lists (or quotes, or code tags, or basically anything except plain text and images).
Better now?
author=LockeZ
Your first map isn't bad at all. I think the style you're going for works fine, and two or three maps that size would make a nice large dungeon. You've done about all you can do for this style of forest using the built-in graphics. If this is actually your first game then you're doing a great job so far.
Yeah I liked it too,but I want to make kind of a bigger map like in legend of zelda.Oh,and I should also mention the map takes very heavy inspiration from Faron Woods in skyward sword.It's not my fist game,but will possibly be the best.
author=LockeZ
I don't think you'd want to make it much bigger than it already is without adding more variety to it, though. Right now it's just a plain boring forest. No one is going to enjoy searching it because there's nothing to search except a completely ordinary, 100% natural outdoor area. If there's nothing happening there then the player shouldn't be spending time there. Send the player to a place with meaningful events that are happening for a story-related reason, and those events will naturally make your forest more interesting.
Yeah I do want to make it story oriented too,but I still want it to be a large map and make the player actually enjoy wandering around.Also,the main reason I want to have a big map is to make secret areas.
author=LockeZ
Some examples from my own games:
- A forest that used to be inhabited by demon summoners until they were killed by the demons that they summoned. There are various caves with stone altars and magical fortifications, and some tents where the cultists were camped out until they were killed.
- A ruined temple within a forest. The temple is crumbling, with some hallways blocked and some walls knocked down. The player must go in and out of the temple, and wind through the forest to reach different parts of the temple.
- An enemy war camp set up in a forest. The army has set up barricades, tents, and siege weaponry which the player needs to navigate through.
Mine is probably the second one.Maybe I should tell you my plans about the forest:
The waterfall is actually a portal to another dimension.Your friend gets dragged in the dimension but it's dangerous to go alone(get it?)so you need to go to the forest temple to get a sword.The forest temple will be mostly based on the puzzles,but maybe I may put some hazards around(like spikes,random trap generator will definetly help me out lol).When you get the sword,you will be taken to the other dimension which is a dangerous version of the forest you came from(I should also mention that in MC's dimension there are no monsters).
author=LockeZ
Other people might have different advice but that's mine. Make it something interesting. Create an area that the player will want to know more about. Build the setting for an event that the player will want to see unfold. Your area should tell a story, even if you remove the dialogue.
author=LockeZ
Also, that HUD is hideous.
In a good way or a bad way?
The official English 2k3 version is out!
BR5.jpg
Jpn_Temple.png
[RMVX ACE] Need help making a forest map
Hello everyone.I have been trying to make a forest for an upcoming game.I have made the entrance to the forest,and I'm quite pleased with it.
Here's my forest:



The problem is,it's too small.I did not want to delete it so I just decided to make it a little entrance to a forest.
I want to make a VERY BIG(like 200x200)forest map with many secret areas and hidden treasures.
Things you should know before replying
In the game you can jump,so it is possible to climb something like this:

There should be no monsters because the main character doesn't even have a sword yet.
I wanted to make it like a mixture of faron woods from skyward sword and thwomp mountain from Mario and Luigi partners in time.
Finally,the map should have 3 exits.One leading to the waterfall,one leading to the forest temple and one leading back to Knidon(MC's village in the game).
Are there any tutorials that contain my standarts?Or maybe a map somewhere I can take inspiration from?
Here's my forest:

The problem is,it's too small.I did not want to delete it so I just decided to make it a little entrance to a forest.
I want to make a VERY BIG(like 200x200)forest map with many secret areas and hidden treasures.
Things you should know before replying
In the game you can jump,so it is possible to climb something like this:

There should be no monsters because the main character doesn't even have a sword yet.
I wanted to make it like a mixture of faron woods from skyward sword and thwomp mountain from Mario and Luigi partners in time.
Finally,the map should have 3 exits.One leading to the waterfall,one leading to the forest temple and one leading back to Knidon(MC's village in the game).
Are there any tutorials that contain my standarts?Or maybe a map somewhere I can take inspiration from?
The Widower
zz M!emories
author=KunaKasai
Hey I just finished the game! (and made a playthrough if you don't mind, though it's not up yet)
It's a pretty nice game, I found a few spelling errors but they're not too major, for instance on the true ending it told me "the trurth"
I had a small question, are there more than 5 endings? (6 if you include the secret one) I don't know how to explain it, but it feels like there could be added a bit more to the endings. I get the feeling you could do something with the bloody area you can't enter as there's also a room there that you can't enter because it's blocked.
The jumps were well executed, it made me jump at least, and it wasn't to much of a scary jump scare.
About the art... the drawings you have right now work for the doll images, but I don't really think it works with the characters(for instance, the image where Helen is crying after the ending in which Jennet sacrificed herself)
Ever considered asking someone to do the drawings for you? Of course it is not a must, but I feel like it would add a bit more to the game if you got more detailed drawings, to add to the scary factor.
I do mind let's plays!You MUST delete the video!Just kidding.Thanks,I'm looking forward to it.I'm glad you enoyed the game.
The drawings,yeah my art is not at all that great but I'm trying to get better!














